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> <channel><title>Comments on: The &#8216;Full HD 3D Glasses Initiative&#8217;, and The State of 3D HDTV in General</title> <atom:link href="http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/feed/" rel="self" type="application/rss+xml" /><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/</link> <description>TiVo, Slingbox, Android, Blu-ray Disc, and whatever other tech I feel like blogging about...</description> <lastBuildDate>Fri, 18 Sep 2020 20:50:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.4</generator> <item><title>By: Farewell &#8216;Full HD&#8217;, Forget 4K, Make Way for Ultra High Definition &#124; Gizmo Lovers Blog</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-28440</link> <dc:creator>Farewell &#8216;Full HD&#8217;, Forget 4K, Make Way for Ultra High Definition &#124; Gizmo Lovers Blog</dc:creator> <pubDate>Sun, 23 Oct 2011 08:10:46 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-28440</guid> <description>[...] UHD images, but rather for glasses-free 3D. I was fairly dismissive of glasses-free 3D sets in my rant about the current state of the industry a little while back, mainly because of the compromises required for them to work. But the more [...]</description> <content:encoded><![CDATA[<p>[...] UHD images, but rather for glasses-free 3D. I was fairly dismissive of glasses-free 3D sets in my rant about the current state of the industry a little while back, mainly because of the compromises required for them to work. But the more [...]</p> ]]></content:encoded> </item> <item><title>By: The Full HD 3D Glasses Initiative Gains Four Members &#124; Gizmo Lovers Blog</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-28044</link> <dc:creator>The Full HD 3D Glasses Initiative Gains Four Members &#124; Gizmo Lovers Blog</dc:creator> <pubDate>Wed, 31 Aug 2011 05:16:07 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-28044</guid> <description>[...] HD 3D Glasses Initiative Gains Four Members Posted on Wednesday, August 31, 2011 by MegaZone The Full HD 3D Glasses Initiative, the unwieldily named group formed by Sony, Samsung, Panasonic, and XPAND to establish a standard [...]</description> <content:encoded><![CDATA[<p>[...] HD 3D Glasses Initiative Gains Four Members Posted on Wednesday, August 31, 2011 by MegaZone The Full HD 3D Glasses Initiative, the unwieldily named group formed by Sony, Samsung, Panasonic, and XPAND to establish a standard [...]</p> ]]></content:encoded> </item> <item><title>By: ATSC Begins Work On Broadcast 3D TV Standard &#124; Gizmo Lovers Blog</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27818</link> <dc:creator>ATSC Begins Work On Broadcast 3D TV Standard &#124; Gizmo Lovers Blog</dc:creator> <pubDate>Tue, 16 Aug 2011 07:44:49 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27818</guid> <description>[...] will give broadcasters a choice of a few different ways to encode 3D video.As I discussed in my recent post on the state of 3D, 3D broadcasts in the US to date have used a de facto standard known as frame packing. In this [...]</description> <content:encoded><![CDATA[<p>[...] will give broadcasters a choice of a few different ways to encode 3D video.As I discussed in my recent post on the state of 3D, 3D broadcasts in the US to date have used a de facto standard known as frame packing. In this [...]</p> ]]></content:encoded> </item> <item><title>By: MegaZone</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27791</link> <dc:creator>MegaZone</dc:creator> <pubDate>Thu, 11 Aug 2011 06:48:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27791</guid> <description>The 2D+Delta system is actually widely used outside of broadcast.  How much space is saved over sending two full frames (left &amp; right) depends on the content I suppose, much like digital compression in general.  I believe in Europe broadcasters were pushing for 2D+Delta, but the standards bodies decided to use 2D+Depth instead for DVB-T 3D.The US is still trying to decide what kind of system to use for ATSC 3D.  A while back MPEG-4 was added to ATSC, so perhaps they&#039;ll go with a full-frame L/R standard using MPEG-4 to fit both frames in the bandwidth of a single MPEG-2 frame.  Or we may end up with 2D+Depth or something like that.Any of these systems can do 2D - in a system that uses two full frames, you just show one frame.  Either one is viable on its own.  In any of the 2D+X systems the 2D frame is used.</description> <content:encoded><![CDATA[<p>The 2D+Delta system is actually widely used outside of broadcast.  How much space is saved over sending two full frames (left &amp; right) depends on the content I suppose, much like digital compression in general.  I believe in Europe broadcasters were pushing for 2D+Delta, but the standards bodies decided to use 2D+Depth instead for DVB-T 3D.</p><p>The US is still trying to decide what kind of system to use for ATSC 3D.  A while back MPEG-4 was added to ATSC, so perhaps they&#8217;ll go with a full-frame L/R standard using MPEG-4 to fit both frames in the bandwidth of a single MPEG-2 frame.  Or we may end up with 2D+Depth or something like that.</p><p>Any of these systems can do 2D &#8211; in a system that uses two full frames, you just show one frame.  Either one is viable on its own.  In any of the 2D+X systems the 2D frame is used.</p> ]]></content:encoded> </item> <item><title>By: MegaZone</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27792</link> <dc:creator>MegaZone</dc:creator> <pubDate>Thu, 11 Aug 2011 06:48:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27792</guid> <description>The 2D+Delta system is actually widely used outside of broadcast.  How much space is saved over sending two full frames (left &amp; right) depends on the content I suppose, much like digital compression in general.  I believe in Europe broadcasters were pushing for 2D+Delta, but the standards bodies decided to use 2D+Depth instead for DVB-T 3D.The US is still trying to decide what kind of system to use for ATSC 3D.  A while back MPEG-4 was added to ATSC, so perhaps they&#039;ll go with a full-frame L/R standard using MPEG-4 to fit both frames in the bandwidth of a single MPEG-2 frame.  Or we may end up with 2D+Depth or something like that.Any of these systems can do 2D - in a system that uses two full frames, you just show one frame.  Either one is viable on its own.  In any of the 2D+X systems the 2D frame is used.</description> <content:encoded><![CDATA[<p>The 2D+Delta system is actually widely used outside of broadcast.  How much space is saved over sending two full frames (left &amp; right) depends on the content I suppose, much like digital compression in general.  I believe in Europe broadcasters were pushing for 2D+Delta, but the standards bodies decided to use 2D+Depth instead for DVB-T 3D.</p><p>The US is still trying to decide what kind of system to use for ATSC 3D.  A while back MPEG-4 was added to ATSC, so perhaps they&#8217;ll go with a full-frame L/R standard using MPEG-4 to fit both frames in the bandwidth of a single MPEG-2 frame.  Or we may end up with 2D+Depth or something like that.</p><p>Any of these systems can do 2D &#8211; in a system that uses two full frames, you just show one frame.  Either one is viable on its own.  In any of the 2D+X systems the 2D frame is used.</p> ]]></content:encoded> </item> <item><title>By: Fanfoot</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27787</link> <dc:creator>Fanfoot</dc:creator> <pubDate>Thu, 11 Aug 2011 05:15:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27787</guid> <description>Of course I was leaning hard on my left elbow when I read this, doing exactly what caused you problems.  Maybe I&#039;ll have to stop doing that...Comcast is requiring users to switch to MPEG-4 capable boxes (Pace ones) to receive 3D channels, so its certainly an option.  They&#039;re willing to do this of course because 3D really isn&#039;t that popular.  If they had to replace everyones boxes they probably wouldn&#039;t be doing this.And MPEG-4 really can do the same quality in about half the bandwidth, so that 15Mbps they normally use for HD could handle a full HD 3D signal in the same bandwidth using h.264.As far as 2D+Delta the stuff I&#039;ve seen suggests it really wouldn&#039;t save much bandwidth, given that your stereo vision is apparently very sensitive to the high frequency components so high levels of compression on the Delta tend to suppress the stereo image. Of course they&#039;ll have to go with one of these approaches if 3D becomes popular, since they can&#039;t keep allocating separate bandwidth for the 2D and 3D channels in the long run if that happens (seems unlikely at this point).  Any of these other approaches could produce a 2D or 3D image out of the 3D channel at least.</description> <content:encoded><![CDATA[<p>Of course I was leaning hard on my left elbow when I read this, doing exactly what caused you problems.  Maybe I&#8217;ll have to stop doing that&#8230;</p><p>Comcast is requiring users to switch to MPEG-4 capable boxes (Pace ones) to receive 3D channels, so its certainly an option.  They&#8217;re willing to do this of course because 3D really isn&#8217;t that popular.  If they had to replace everyones boxes they probably wouldn&#8217;t be doing this.</p><p>And MPEG-4 really can do the same quality in about half the bandwidth, so that 15Mbps they normally use for HD could handle a full HD 3D signal in the same bandwidth using h.264.</p><p>As far as 2D+Delta the stuff I&#8217;ve seen suggests it really wouldn&#8217;t save much bandwidth, given that your stereo vision is apparently very sensitive to the high frequency components so high levels of compression on the Delta tend to suppress the stereo image. </p><p>Of course they&#8217;ll have to go with one of these approaches if 3D becomes popular, since they can&#8217;t keep allocating separate bandwidth for the 2D and 3D channels in the long run if that happens (seems unlikely at this point).  Any of these other approaches could produce a 2D or 3D image out of the 3D channel at least.</p> ]]></content:encoded> </item> <item><title>By: More Consumer Electronics Deals From Amazon &#124; Gizmo Lovers Blog</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27785</link> <dc:creator>More Consumer Electronics Deals From Amazon &#124; Gizmo Lovers Blog</dc:creator> <pubDate>Wed, 10 Aug 2011 20:17:40 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27785</guid> <description>[...] few Amazon deals last week, and this week they have some more.The first one is kind of funny given my post earlier today (or yesterday now I suppose, but I&#8217;m still up) about 3D HDTVs and glasses, but through August [...]</description> <content:encoded><![CDATA[<p>[...] few Amazon deals last week, and this week they have some more.The first one is kind of funny given my post earlier today (or yesterday now I suppose, but I&#8217;m still up) about 3D HDTVs and glasses, but through August [...]</p> ]]></content:encoded> </item> <item><title>By: MegaZone</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27777</link> <dc:creator>MegaZone</dc:creator> <pubDate>Wed, 10 Aug 2011 08:27:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27777</guid> <description>Passive 3D HDTV also crank up the brightness.  While it isn&#039;t as bad as active shutters with one eye complete blocked half the time, the polarizing lenses do cut light going into the eye, and the set has to be brighter to compensate for that.  And it cuts the light to both eyes, all the time.  It is a bit like wearing sunglasses while watching TV, perhaps not quite as dark.  Theaters have to do the same thing, turning up the brightness when projecting 3D.  And yes, all 3D HDTVs draw more power when in 3D mode than when in 2D mode because of this.  LED 3D HDTVs are usually better about this because LEDs draw less power to start with.  And the high-end back lit models (as opposed to edge lit) can brighten areas of the screen more selectively.  Which also helps black levels.Plasmas are often considered better than LCD for 3D, but I think it is something of a matter of taste - and not all LCDs are created equal.  A 240Hz set is going to perform better than a 120Hz set.  Just as some people see flicker on a 2D 60Hz panel but 2D 120Hz looks OK.  Faster is better when it comes to refresh rates.As always, it is worth doing your research first.  Before I bought my DLP I did a LOT of research, quite a bit of it on AVSForum, and went to look at different sets in person.  (Remember the way they&#039;re adjusted in the store is NOT how you set them at home though.)  Some people say they always see the rainbow problem on DLPs, at least the older color wheel models like mine.  (Many newer sets switched to colored LED light sources instead of a lamp and wheel.) But I&#039;ve only seen in on some cheaper sets, and never on mine.  Different people may perceive different things on the same set.</description> <content:encoded><![CDATA[<p>Passive 3D HDTV also crank up the brightness.  While it isn&#8217;t as bad as active shutters with one eye complete blocked half the time, the polarizing lenses do cut light going into the eye, and the set has to be brighter to compensate for that.  And it cuts the light to both eyes, all the time.  It is a bit like wearing sunglasses while watching TV, perhaps not quite as dark.  Theaters have to do the same thing, turning up the brightness when projecting 3D.  And yes, all 3D HDTVs draw more power when in 3D mode than when in 2D mode because of this.  LED 3D HDTVs are usually better about this because LEDs draw less power to start with.  And the high-end back lit models (as opposed to edge lit) can brighten areas of the screen more selectively.  Which also helps black levels.</p><p>Plasmas are often considered better than LCD for 3D, but I think it is something of a matter of taste &#8211; and not all LCDs are created equal.  A 240Hz set is going to perform better than a 120Hz set.  Just as some people see flicker on a 2D 60Hz panel but 2D 120Hz looks OK.  Faster is better when it comes to refresh rates.</p><p>As always, it is worth doing your research first.  Before I bought my DLP I did a LOT of research, quite a bit of it on AVSForum, and went to look at different sets in person.  (Remember the way they&#8217;re adjusted in the store is NOT how you set them at home though.)  Some people say they always see the rainbow problem on DLPs, at least the older color wheel models like mine.  (Many newer sets switched to colored LED light sources instead of a lamp and wheel.) But I&#8217;ve only seen in on some cheaper sets, and never on mine.  Different people may perceive different things on the same set.</p> ]]></content:encoded> </item> <item><title>By: MegaZone</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27776</link> <dc:creator>MegaZone</dc:creator> <pubDate>Wed, 10 Aug 2011 08:18:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27776</guid> <description>I never actually had carpal tunnel, I had a problem with the ulnar nerve in my left arm.  I ended up having surgery to relieve the pressure on the nerve - they actually move it from the outside of the elbow to the inside, I believe it is an ulnar nerve transposition - in October, 2009.  It took a while, but after the surgery things got better and I got most of the feeling and use of my left hand back.  No real idea why it started, there was no trauma, but we suspect it is because I&#039;m a big, tall guy and everything is too small for me - like desks and tables.  Since I&#039;m right handed I&#039;m almost always leaning on my left arm, crossed in front of my body, when I sit at one.  Years of doing that finally inflamed the tunnel the ulnar nerve runs through, and once it was inflamed it was a negative feedback loop - just bending my arm pulled on the nerve, which irritated it more, which kept it inflamed.  The pressure cut off the signalling in the nerve and caused me to lose sensation in part of my left hand and wrist, and caused it to start to atrophy as the muscles weren&#039;t doing anything.  Really kind of interesting in the abstract, but not much fun when it is your hand.As for HDTV - yeah, I didn&#039;t want to get into even more detail in the already huge post. :-)  A lot of broadcasts are handled in side-by-side format where they cram two frames into one.  So yes, you get 1080x960 left &amp; right frames instead of 1080x1920.  So you will lose even more in today&#039;s passive 3D HDTV.   You lose 50% to start when you pack two frames into one, then 50% of the 50% that is left when you display it - so you end up with 75% loss from the original image.  Ouch.Top-and-bottom packing is actually better for passive displays.  A 1080p source will be 540x1920 - which is the same resolution as each &#039;eye&#039; on the display.  So that&#039;s what it does, it just displays each frame on every other line, interleaved.  No loss in resolution - aside from the 50% loss you started with. The problem is bandwidth - there isn&#039;t enough in one channel to broadcast the full 1080p left &amp; right frames, like Blu-ray can handle.  At least not using the MPEG-2 codec that is standard today for ATSC &amp; cable.  They&#039;re still hashing out future standards for improved 3D broadcast support, but possibilities are using MPEG-4, other ways of encoding 3D like 2D+Delta (One full eye plus only the differences for the other eye), 2D+Depth (One full eye plus a &#039;depth map&#039; the receiver can use to reconstruct the 3D effect), and others.</description> <content:encoded><![CDATA[<p>I never actually had carpal tunnel, I had a problem with the ulnar nerve in my left arm.  I ended up having surgery to relieve the pressure on the nerve &#8211; they actually move it from the outside of the elbow to the inside, I believe it is an ulnar nerve transposition &#8211; in October, 2009.  It took a while, but after the surgery things got better and I got most of the feeling and use of my left hand back.  No real idea why it started, there was no trauma, but we suspect it is because I&#8217;m a big, tall guy and everything is too small for me &#8211; like desks and tables.  Since I&#8217;m right handed I&#8217;m almost always leaning on my left arm, crossed in front of my body, when I sit at one.  Years of doing that finally inflamed the tunnel the ulnar nerve runs through, and once it was inflamed it was a negative feedback loop &#8211; just bending my arm pulled on the nerve, which irritated it more, which kept it inflamed.  The pressure cut off the signalling in the nerve and caused me to lose sensation in part of my left hand and wrist, and caused it to start to atrophy as the muscles weren&#8217;t doing anything.  Really kind of interesting in the abstract, but not much fun when it is your hand.</p><p>As for HDTV &#8211; yeah, I didn&#8217;t want to get into even more detail in the already huge post. <img
src="http://www.gizmolovers.com/wordpress/wp-includes/images/smilies/icon_smile.gif?9d7bd4" alt=':-)' class='wp-smiley' />  A lot of broadcasts are handled in side-by-side format where they cram two frames into one.  So yes, you get 1080&#215;960 left &amp; right frames instead of 1080&#215;1920.  So you will lose even more in today&#8217;s passive 3D HDTV.   You lose 50% to start when you pack two frames into one, then 50% of the 50% that is left when you display it &#8211; so you end up with 75% loss from the original image.  Ouch.</p><p>Top-and-bottom packing is actually better for passive displays.  A 1080p source will be 540&#215;1920 &#8211; which is the same resolution as each &#8216;eye&#8217; on the display.  So that&#8217;s what it does, it just displays each frame on every other line, interleaved.  No loss in resolution &#8211; aside from the 50% loss you started with. </p><p>The problem is bandwidth &#8211; there isn&#8217;t enough in one channel to broadcast the full 1080p left &amp; right frames, like Blu-ray can handle.  At least not using the MPEG-2 codec that is standard today for ATSC &amp; cable.  They&#8217;re still hashing out future standards for improved 3D broadcast support, but possibilities are using MPEG-4, other ways of encoding 3D like 2D+Delta (One full eye plus only the differences for the other eye), 2D+Depth (One full eye plus a &#8216;depth map&#8217; the receiver can use to reconstruct the 3D effect), and others.</p> ]]></content:encoded> </item> <item><title>By: Fanfoot</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27773</link> <dc:creator>Fanfoot</dc:creator> <pubDate>Wed, 10 Aug 2011 05:42:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27773</guid> <description>Oh, one more thing worth mentioning.  Because active shutter glasses are opaque half the time, they cut the brightness of the TV by something like 50%.  Which means that active TVs have to crank the brightness up much more than passive systems, at least when they&#039;re displaying 3D material.  One obvious problem with this is that the power draw of such systems goes up quite a bit when they&#039;re displaying 3D content.And one more thing--since active systems require the TV to alternate between left and right eyes 120 times a second, they require much faster reaction times than typical TV content.  As a result current 3D LCD TV sets, which have slower reaction times than plasma, often have visible &#039;ghosting&#039; of the images between the two eyes.  Which is why if you&#039;re going to buy an active 3D set right now, you should probably be looking at a Panasonic plasma.  Personally I&#039;m a big LCD guy, but if you&#039;re buying an active 3D TV right now, I&#039;d stick with plasma.  Of course plasma TVs already consume too much power even without the 3D brightness problem...</description> <content:encoded><![CDATA[<p>Oh, one more thing worth mentioning.  Because active shutter glasses are opaque half the time, they cut the brightness of the TV by something like 50%.  Which means that active TVs have to crank the brightness up much more than passive systems, at least when they&#8217;re displaying 3D material.  One obvious problem with this is that the power draw of such systems goes up quite a bit when they&#8217;re displaying 3D content.</p><p>And one more thing&#8211;since active systems require the TV to alternate between left and right eyes 120 times a second, they require much faster reaction times than typical TV content.  As a result current 3D LCD TV sets, which have slower reaction times than plasma, often have visible &#8216;ghosting&#8217; of the images between the two eyes.  Which is why if you&#8217;re going to buy an active 3D set right now, you should probably be looking at a Panasonic plasma.  Personally I&#8217;m a big LCD guy, but if you&#8217;re buying an active 3D TV right now, I&#8217;d stick with plasma.  Of course plasma TVs already consume too much power even without the 3D brightness problem&#8230;</p> ]]></content:encoded> </item> <item><title>By: Fanfoot</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27774</link> <dc:creator>Fanfoot</dc:creator> <pubDate>Wed, 10 Aug 2011 05:42:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27774</guid> <description>Oh, one more thing worth mentioning.  Because active shutter glasses are opaque half the time, they cut the brightness of the TV by something like 50%.  Which means that active TVs have to crank the brightness up much more than passive systems, at least when they&#039;re displaying 3D material.  One obvious problem with this is that the power draw of such systems goes up quite a bit when they&#039;re displaying 3D content.And one more thing--since active systems require the TV to alternate between left and right eyes 120 times a second, they require much faster reaction times than typical TV content.  As a result current 3D LCD TV sets, which have slower reaction times than plasma, often have visible &#039;ghosting&#039; of the images between the two eyes.  Which is why if you&#039;re going to buy an active 3D set right now, you should probably be looking at a Panasonic plasma.  Personally I&#039;m a big LCD guy, but if you&#039;re buying an active 3D TV right now, I&#039;d stick with plasma.  Of course plasma TVs already consume too much power even without the 3D brightness problem...</description> <content:encoded><![CDATA[<p>Oh, one more thing worth mentioning.  Because active shutter glasses are opaque half the time, they cut the brightness of the TV by something like 50%.  Which means that active TVs have to crank the brightness up much more than passive systems, at least when they&#8217;re displaying 3D material.  One obvious problem with this is that the power draw of such systems goes up quite a bit when they&#8217;re displaying 3D content.</p><p>And one more thing&#8211;since active systems require the TV to alternate between left and right eyes 120 times a second, they require much faster reaction times than typical TV content.  As a result current 3D LCD TV sets, which have slower reaction times than plasma, often have visible &#8216;ghosting&#8217; of the images between the two eyes.  Which is why if you&#8217;re going to buy an active 3D set right now, you should probably be looking at a Panasonic plasma.  Personally I&#8217;m a big LCD guy, but if you&#8217;re buying an active 3D TV right now, I&#8217;d stick with plasma.  Of course plasma TVs already consume too much power even without the 3D brightness problem&#8230;</p> ]]></content:encoded> </item> <item><title>By: Fanfoot</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27772</link> <dc:creator>Fanfoot</dc:creator> <pubDate>Wed, 10 Aug 2011 05:36:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27772</guid> <description>Wooaah.  Serious post dude.  I guess no more carpal tunnel for you huh?You left out one more bit of detail--that while Blu-Ray 3D may be full resolution 1920x1080, current 3D TV channels are not.  They&#039;re already half resolution, typically 1/2 horizontal for 1080i and 1/2 vertical for 720p.  They do this in order to transmit the 3D signal in a &#039;frame compatible&#039; format that allows them to avoid increasing the bandwidth for the channel and also allows them to make the channel work with the existing STBs the cable company has deployed. While most people find this trade-off acceptable, I think one of the issues with passive 3D today (e.g. half resolution) is that it halves the resolution AGAIN on top of the already-half resolution of 3D TV channels.  So while it might look acceptable when you watch a passive 3D Blu-Ray movie, it might not look so great when you watch a 3D movie on cable.  Half the horizontal resolution was tossed to create a frame compatible signal, and half the vertical lines are tossed to create the passive 3D.  Which takes your beautiful 1920x1080 frames down to 960x540.  Given that even DVDs run 720x480 you may not consider 960x540 exactly &#039;hi def&#039;.</description> <content:encoded><![CDATA[<p>Wooaah.  Serious post dude.  I guess no more carpal tunnel for you huh?</p><p>You left out one more bit of detail&#8211;that while Blu-Ray 3D may be full resolution 1920&#215;1080, current 3D TV channels are not.  They&#8217;re already half resolution, typically 1/2 horizontal for 1080i and 1/2 vertical for 720p.  They do this in order to transmit the 3D signal in a &#8216;frame compatible&#8217; format that allows them to avoid increasing the bandwidth for the channel and also allows them to make the channel work with the existing STBs the cable company has deployed. </p><p>While most people find this trade-off acceptable, I think one of the issues with passive 3D today (e.g. half resolution) is that it halves the resolution AGAIN on top of the already-half resolution of 3D TV channels.  So while it might look acceptable when you watch a passive 3D Blu-Ray movie, it might not look so great when you watch a 3D movie on cable.  Half the horizontal resolution was tossed to create a frame compatible signal, and half the vertical lines are tossed to create the passive 3D.  Which takes your beautiful 1920&#215;1080 frames down to 960&#215;540.  Given that even DVDs run 720&#215;480 you may not consider 960&#215;540 exactly &#8216;hi def&#8217;.</p> ]]></content:encoded> </item> <item><title>By: Fanfoot</title><link>http://www.gizmolovers.com/2011/08/09/the-full-hd-3d-glasses-initiative-and-the-state-of-3d-hdtv-in-general/comment-page-1/#comment-27771</link> <dc:creator>Fanfoot</dc:creator> <pubDate>Wed, 10 Aug 2011 05:36:00 +0000</pubDate> <guid
isPermaLink="false">http://www.gizmolovers.com/?p=4329#comment-27771</guid> <description>Wooaah.  Serious post dude.  I guess no more carpal tunnel for you huh?You left out one more bit of detail--that while Blu-Ray 3D may be full resolution 1920x1080, current 3D TV channels are not.  They&#039;re already half resolution, typically 1/2 horizontal for 1080i and 1/2 vertical for 720p.  They do this in order to transmit the 3D signal in a &#039;frame compatible&#039; format that allows them to avoid increasing the bandwidth for the channel and also allows them to make the channel work with the existing STBs the cable company has deployed. While most people find this trade-off acceptable, I think one of the issues with passive 3D today (e.g. half resolution) is that it halves the resolution AGAIN on top of the already-half resolution of 3D TV channels.  So while it might look acceptable when you watch a passive 3D Blu-Ray movie, it might not look so great when you watch a 3D movie on cable.  Half the horizontal resolution was tossed to create a frame compatible signal, and half the vertical lines are tossed to create the passive 3D.  Which takes your beautiful 1920x1080 frames down to 960x540.  Given that even DVDs run 720x480 you may not consider 960x540 exactly &#039;hi def&#039;.</description> <content:encoded><![CDATA[<p>Wooaah.  Serious post dude.  I guess no more carpal tunnel for you huh?</p><p>You left out one more bit of detail&#8211;that while Blu-Ray 3D may be full resolution 1920&#215;1080, current 3D TV channels are not.  They&#8217;re already half resolution, typically 1/2 horizontal for 1080i and 1/2 vertical for 720p.  They do this in order to transmit the 3D signal in a &#8216;frame compatible&#8217; format that allows them to avoid increasing the bandwidth for the channel and also allows them to make the channel work with the existing STBs the cable company has deployed. </p><p>While most people find this trade-off acceptable, I think one of the issues with passive 3D today (e.g. half resolution) is that it halves the resolution AGAIN on top of the already-half resolution of 3D TV channels.  So while it might look acceptable when you watch a passive 3D Blu-Ray movie, it might not look so great when you watch a 3D movie on cable.  Half the horizontal resolution was tossed to create a frame compatible signal, and half the vertical lines are tossed to create the passive 3D.  Which takes your beautiful 1920&#215;1080 frames down to 960&#215;540.  Given that even DVDs run 720&#215;480 you may not consider 960&#215;540 exactly &#8216;hi def&#8217;.</p> ]]></content:encoded> </item> </channel> </rss>
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